(This article was written in April, 2002, in the context of a discussion among several of my friends. The Kansas City Royals had performed horrendously in onerun decisions for several years under thenmanager Tony Muser, and there was discussion among my friends as to what extent Muser should be held accountable for that. I, of course, backed away from the specific issue to look at more general questions. At the time I had nowhere to publish the article, so I don’t believe that it has ever been published.)
Recent comments by Rany Jazayerli and Joe Posnanski (try saying that three times rapidly) have led me to take an interest in the issue of what may be accurately said about onerun games. Joe and Rany were interested in what onerun records might have to tell us about individual managers. My interest was a little different: I was focused on the underlying question of whether onerun wonlost records may actually be used in this way, to learn anything about individual managers. Essentially, I asked three preliminary questions as a kind of pathway toward the general question, which is the fourth one below:
1) Is winning onerun games a valid trait of certain teams and/or certain managers?
2) What is the best way of establishing normal expectations for onerun records? And
3) Are their any identifiable characteristics of teams which win their onerun games, as opposed to those that lose their onerun games?
4) Can one infer anything about a manager from his record in onerun games?
To study these and related questions, I compiled a data base consisting essentially of seasons since 1901 by all teams which still exist at this time. . .that is, all teams since 1901 except the Federal League and those early American League teams that died out and were replaced. There were 1,984 teams in my study. This data base was compiled essentially by copying and pasting from two sources—the Sabermetric Encyclopedia, from Lee Sinins, and an article by Tom Ruane on the Baseball Think Factory, which contained onerun records for all teams from 1901 to 1997. I took those two, added a little other stuff, and had a massive wonderful spreadsheet, and a renewed appreciation for the marvels of modern computers. In 1985, it would have taken me three months to do this study, and I couldn’t have done it a twentieth as well.
Anyway, the first question I had to ask is “What is the normal expectation for a team’s onerun record, given their other characteristics?” In order to determine whether a team has a substandard record in onerun games, first of all we have to know what a normal record would be. How do we establish that?
I. Establishing normal expectations for onerun records
Tom Ruane, in his article “Looking for Clutch Performance in OneRun Games” establishes each team’s “normal” onerun winning percentage sometimes based on their overall winning percentage, and at other points based on their record in games decided by multiple runs. He reports, for example, that teams with overall winning percentages of .375 to .425 had a winning percentage, in onerun games, of .442. That seems like a natural approach to the problem, and at first I was inclined to take this approach, but refine it by the consideration of additional factors.
Thinking more about it, however, I wondered if it might not be better to approach the expected onerun winning percentage not from the overall winning percentage, but from the ratio of runs scored to runs allowed. As soon as I got to that point, I was struck by a simple idea. Might it not be true, I wondered, that a team’s ratio of runs scored to runs allowed is their expected winning percentage in onerun games?
Think about it: if all games were 10 games, then two things would clearly be true:
1) All games would be onerun games, and
2) The ratio of runs scored to runs allowed would also be the ratio of wins to losses.
We all know that the ratio of overall wins to losses is essentially the same as the ratio of the square of their runs scored to the square of their runs allowed. But we also know that .600 teams don’t play .600 ball in onerun games. They play something more like .550 ball in onerun games—actually .560 according to Ruane. But if you assume that it is .550, then the ratio of runs scored to runs allowed would be about the same as the expected winning percentage in onerun games.
Bingo. Well, it’s not a bullseye, but its pretty close. If we assume that the expected winning percentage in onerun games is simply the ratio of runs scored to runs allowed, then there would be 112 teams in my study which had expected onerun winning percentages between .540 and .549. Those 112 teams had an actual record, in onerun games, of 28532385, a .winning percentage of .545.
If all of the data was like that, then the statement that the ratio of runs scored to runs allowed is the expected winning percentage in onerun games would be unambiguously true. Unfortunately, the world is not that perfect. Teams with run/opposition run ratios of 1.10 to 1 tend to have wonlost ratios in onerun games of 1.09 to 1—in other words, overall, they tend to be a little bit closer to .500 than our formula expects them to be. The actual formula that works best for predicted expected winning percentage in onerun games is:
Runs to the power .865
Divided by
Runs to the power .865 plus opposition runs to the power .865
In other words, the familiar Pythagorean formula for making a winning percentage from runs and runs allowed, but with .865 replacing 2 as the power to which things are raised or reduced.
This formula is not markedly more accurate than simply saying that the expected winning percentage in onerun games is the same as the ratio of runs scored to runs allowed. If we projected the expected winning percentage for every team in the study based on the simplest assumption, we would have a gross error for all teams of 5414.3. Using the power .865 as in the formula above, we reduce the gross error to 5399.4—an improvement of .003 (3/10^{th} of one percent.) Although I will go to the trouble of incorporating this .865 power in establishing expected winning percentages in onerun games, because it is easy for computers to do that, the reality is that it makes almost no difference.
It seems to me that this is a better way to establish a team’s expected winning percentage than basing it on the team’s overall winning percentage. Teams have played as many as 75 onerun games in a full season, and as few as 22. A formula that states the ratio between multirun winning percentage and onerun winning percentage for one of these teams can’t possibly work for the other one. Suppose that you have two .600 teams. .. one plays 70 onerun games and goes 3535, and the other plays 30 onerun games and goes 1515. To get to .600 overall, the team playing 70 onerun games has to play .675 baseball in their other games. To get to .600 overall, the team playing 30 onerun games needs only to play .621 ball. That’s very different.
Also, or so it seems to me, a team which is at .600 overall could be a great team which finished at .600 because they were lousy in onerun games, or they could be a soso team which finished at .600 because they won their onerun games. The 1974 Baltimore Orioles and the 1967 San Francisco Giants both finished 9171. The Orioles, however, outscored their opposition by only 46 runs (658612) and went just 5150 in games decided by more than one run, but climbed to 9171 by winning 40 onerun games (4021). The Giants outscored their opponents by 101 runs (652551) and went 6342 in games decided my multiple runs, but just 2829 in onerun games.
Tom Ruane argues (I think) that this onerun performance gap is essentially a fluke. However, assuming that Ruane’s conclusion is correct, doesn’t it follow that his grouping of teams by overall wonlost records must be incorrect? After all, if Ruane is correct, then these two teams are not really of the same caliber; they merely appear to be of the same caliber because one of them did really well in onerun games, and the other didn’t. Ruane’s own study, it seems to me, implicitly concludes that his method is not the best way to approach the issue.
Stated another way, the onerun wonloss record is a wonloss outcome. We don’t normally project wonloss outcomes on the basis of other wonloss outcomes. We normally project wins and losses based on runs scored and runs allowed. And, since it is dead simple to do so, this seems to me to be the preferable method.
II. Is Winning OneRun Games a Valid Team Trait,
or Just Something That Happens Sometimes?
What we really want to know here is whether winning onerun games is a persistent trait—meaning that the same teams and same managers do it every year—or a transient outcome, meaning that it’s probably just luck.
Ruane concluded that “how a team does one year in close games is absolutely no use in predicting how it will do the next,” and also cites a study in the 1997 Baseball Research Journal by Bob Boynton, in which Boynton had apparently reached the same conclusion, although I haven’t seen that article.
My conclusion is slightly different. My conclusion is that winning a lot of onerun games has a persistence of zero (meaning that it appears to be luck) but that losing a lot of onerun games is not necessarily completely meaningless. It’s mostly just bad luck, but it doesn’t appear to me that it entirely disappears in the following season.
Here’s what I did. First, I established the expected winning percentage in onerun games for every team in my database, and then applied that to the number of onerun games that each team played. By so doing, I identified all of the teams which were five games better or five games worse than expected in onerun games.
There were 140 teams which exceeded their expected onerun winning percentages by five games or more. These 140 teams, in the aggregate, were +897.7 wins.
In the following seasons, however, these teams were 23.6. In other words, they had, as a group, no tendency whatsoever to be better than average in onerun games, in the following season. The trait has a persistency of zero.
But there were 153 teams in my study which did 5.0 or more games WORSE than expected. In the aggregate, these teams were negative 990.6 wins.
In the following seasons, they were also negative 93.9 wins.
In common language, my study suggests that you can’t win more than your share of onerun games consistently, but you can lose more than your share, perhaps. It’s not a HIGH rate of persistence—9%and it COULD be just a hiccup in the data. It’s a pretty healthy hiccup. 94 Wins is a pretty fair discrepancy in the data to be written off as luck, given the parameters of the data.
Why did I reach a different conclusion from Ruane and Boynton? Well, first, my method is significantly different.
Ruane identifies the “best” onerun team of all time as the 1974 San Diego Padres, who went 60102 overall, but an astonishing 3116 in onerun games (2986 otherwise), and the secondbest onerun team of all time as the 1955 Kansas City A’s (6391 overall, 3015 in onerun games.) My study lists the same two teams one and two on the overachievers list—but then departs. His list of the five worst onerun teams and my list of the same are completely different, involving none of the same teams, and the rest of his topfive list and mine, after the top two, is also completely different. Using a different method—I believe a better method—I just reached a different result.
Second, I focused on extreme teams, the teams at the ends of the list, and ignored the middle of the chart. I’m not interested in how many teams may have gone +2 one year and 3 the next.
Studying the whole list, you could get such a large pile of chaff that you think you don’t have any wheat at all. I think it is better to focus on the teams with strong tendencies in one season.
III. Detour: Visiting a couple of side issues
Another thing I was curious about was how well one could predict how many onerun games a team would play. It is intuitively obvious that a team which plays in a lowrun environment—a team that scores and allows 600 runs a season—is going to play more onerun games than a team that plays in Coors Field or 2001. But what is that relationship?
The number of onerun games that a team plays can be predicted best, within the range of normal run results, by the formula .63 divided by the square root of runs per game in the team’s context. In other words, if the team scores and allows 4.00 runs per game on average, then about 31.5% of their games will probably be onerun decisions.63, divided by 2. If a team scores and allows 5.00 runs per game, then about 28.2% of their games will probably be onerun decisions.63, divided by 2.236. If you think it through, you will realize that this formula probably would work even if teams scored a very, very low number of runs or a very, very high number of runs, but I won’t get into that.
Overall, .30665 of all decisions have been onerun games, over the last hundred years. If you just projected that each team would have that percentage of their games as onerun games, you would have an average error of 5.45 games. Using the formula above reduces the average error to 4.71—an improvement of 14%.
Another issue that I always get into, at least briefly, is extreme teams—overachieving teams, underachieving teams, teams that played many more or many fewer onerun games than we would expect. The following are the top ten “overachieving” teams in onerun games:
Team

Lg

Year

Finish

W

L

PCT

R

G

OR

1Run W

1Run L



Margin

SD N

N

1974

6th

60

102

.370

541

162

830

31

16

.408

19.2

11.8

KC A

A

1955

6th

63

91

.409

638

155

911

30

15

.424

19.1

10.9

Cin N

N

1985

2nd

89

72

.553

677

162

666

39

18

.504

28.7

10.3

NY N

N

1972

3rd

83

73

.532

528

156

578

33

15

.480

23.1

9.9

Det A

A

1905

3rd

79

74

.516

511

154

608

32

16

.462

22.2

9.8

Cin N

N

1961

1st

93

61

.604

708

154

653

34

14

.517

24.8

9.2

Bos A

A

1953

4th

84

69

.549

656

153

632

35

16

.508

25.9

9.1

Was A

A

1913

2nd

90

64

.584

596

155

568

32

13

.510

23.0

9.0

Pit N

N

1959

4th

78

76

.506

651

155

680

36

19

.491

27.0

9.0

Bal A

A

1970

1st

108

54

.667

792

162

574

40

15

.569

31.3

8.7

With a run ratio of 541830, the 1974 Padres had an expected winning percentage, in onerun games, of .408. Given 47 onerun decisions, they could have expected to win 19.2. They exceeded that by 11.8 wins.
The Kansas City A’s of 1955 are interesting team, just because. . .well, hell, the Kansas City A’s are ALWAYS interesting. No, they’re interesting because, if you take their runs scored and their runs allowed and just knock off the last digit of each, you get their wonlost record—638 runs, 63 wins, 911 runs allowed, 91 losses. This would never normally happen, of course, because a team which is outscored by such a huge margin would normally finish more like 51103 than 6391. But the A’s outperformed expectations by 11 onerun games, 12 games overall.
Which brings up another point: we all know that wonlost projection systems like the Pythagorean system don’t work perfectly. What you may not know is that the majority of the deviation from expectation—70 to 80% of it—is in the onerun games.
Anyway, the ten worst teams in onerun games were:
Team

Lg

Year

Finish

W

L

PCT

R

G

OR

1Run W

1Run L



Margin

Hou N

N

1975

6th

64

97

.398

664

162

711

16

41

.485

27.7

11.7

NY A

A

1966

10th

70

89

.440

611

160

612

15

38

.500

26.5

11.5

Bro N

N

1913

6th

65

84

.436

595

152

613

14

36

.494

24.7

10.7

Was A

A

1919

7th

56

84

.400

533

142

571

14

36

.485

24.3

10.3

Pit N

N

1986

6th

64

98

.395

663

162

700

16

37

.488

25.9

9.9

KC A

A

1999

4th

64

97

.398

856

161

921

11

32

.484

20.8

9.8

LA N

N

1992

6th

63

99

.389

548

162

636

17

40

.468

26.7

9.7

NY A

A

1935

2nd

89

60

.597

818

149

632

15

29

.556

24.4

9.4

Bro N

N

1912

7th

58

95

.379

651

153

744

16

38

.471

25.4

9.4

Cin N

N

1937

8th

56

98

.364

612

155

707

14

36

.469

23.4

9.4

As to managers. . ..Tony Muser escapes the distinction of being the worst onerun manager of all time by the aid of Bill Dahlen, a great player who managed the Brooklyn Dodgers from 1910 through 1913. In his four seasons as manager the Doddgers were negative 4.5, positive 3.6, negative 9.4 and negative 10.7, a total of 20.98 wins below expectation in his four seasons as a manager.
Tony Muser took over the Royals in midsummer, 1997. Since 1998, the Royals have been +2.1, 9.8, 1.9 and 5.3, a total of 14.88.
The Houston Astros in 1971 played 75 onerun games, which was
a) the most ever, and
b) the most ever relative to expectation.
The Astros played in a very lowrun environment, and thus had an expectation of 54.1 onerun games—a very high number. They exceeded that by 20plus, which is the highest total of all time.
On the other end, the records for fewest number of onerun games are split. The 1936 St. Louis Browns played only 22 onerun games in a full season, the lowest total ever. However, the Browns played in a historically highrun environment—6.03 runs per team per game—and thus could have been expected to play a low number of onerun games. Playing in a historically normal environment of 4.57 runs per game, the 2001 Montreal Expos played only 28 onerun games—19.7 fewer than expected. This is the largest shortfall in history.
IV. Are there any identifiable characteristics of teams which win their onerun games, as opposed to those that lose their onerun games?
As long as you don’t make a big deal out of it, yes. Teams that do well in onerun games have more or less all of the characteristics you would expect them to have, but only to a small extent.
My method here was to take all teams since 1950, and identify the top 50 and the bottom 50 teams by how they performed in onerun games, relative to expectations. I broke it off at 1950, because I didn’t want to get back into the baddata era. I then figured the average team stats for each group of 50 teams, and compared the two groups.
The 50 teams which did well in onerun games had more stolen bases (9692 on average), more sacrifice bunts (7167), more complete games (3531), more saves (3430), issued fewer walks (513531), drew more walks (526520) and had a better ERA (3.77 to 3.91).
The 50 teams which did poorly in onerun games hit more home runs (127117), scored more runs (674658), had a higher slugging percentage (.386.380), a lower onbase percentage (.325.323), used more relief pitchers (278257), threw more wild pitches (4744) and had more balks (87). They were more likely to play in hitter’s parks (park factors 100.3 vs. 98.5).
I think that, generally, one would expect all of these things to be true—onerun teams play onerun ball and have strong pitching. However, the degree to which these things are true is extremely minor. If you tried to project it backwards—that is, take a team’s characteristics and predict whether or not they would do well in onerun games—you’d get nowhere, because the tendencies just aren’t strong enough to work in that way.
V. Can one infer anything about a manager from his onerun record?
I would have guessed, going into this study, that the answer to that might be a flat “no”, or, at least, an equivocal “no” (we can find no evidence within our study that playing well in onerun games is anything but a random occurrence, etc., etc., yada yada yada, bullshit, snore.) I can’t give you that answer, for two reasons:
1) There does seem to be some persistent tendency of teams to play poorly in onerun games, and
2) Teams which play well in onerun games do seem to have some identifiable characteristics, to a small degree.
But I will say this: that I would be careful about drawing any such inferences. Tony Muser is 15 games in onerun decisions. I can’t say that this IS just coincindence—but it certainly could be. It’s not an overwhelming number, in and of itself.
Rany began this discussion with a comment about Bobby Cox’ relatively poor record in onerun games. Well, from 1990 through 2001 the Atlanta Braves scored 8,836 runs, allowed 7,409. This is a ratio of 1.19 to 1. In onerun games they have gone 297256, a ratio of 1.16 to 1.
The Braves have missed their expected wonlost record in onerun games, over the ten years, by 2.1 wins. Obviously, no conclusion of any kind can be drawn from such an occurrence. Onerun games involve a huge amount of luck. This may be the only safe statement that can be made about them.